![]() Steam loves deep deep systems which is why I think you have the best shot at making the types of games that will sell well on Steam: Screenshot of the infinitely deep colony sim Rim World You know how to make late-game systems that are satisfying. You know how to make games replayable, you can balance economies, create a good level progression so there is a balance of difficulty and novelty, and you can properly pronounce Mihaly Csikszentmihalyi. Designers Role: Systems designerĪn experienced systems designer transitioning to indie games probably has the best chance to have a hit game out of all the job roles in a AAA studio. With that, here are a bunch of games I recommend you play based on the job role you held at your AAA studio. I know it sounds boring, but that is what the fans want. Probably the best way to innovate within a genre is to just change the setting or theming while leaving the underlying gameplay mechanics the same. When you mix up too much you violate what they want and they will not like or recommend your game to their friends (See “Lesson #5: Careful with the innovation”). People are fans of genres because they like the tropes of that genre. In this blog post I wrote that I think Genre mashups are riskier than people realize. When I list popular genres there is always some guy in the Reddit comments that says: “Ha haha I am going to make a Horror SLASH Dating SLASH Colony Sim Game because Chris said all those genres are popular.” I find too many indie developers shoot themselves in the foot because they mashup too many genres. If you decide to make a game in one of these genres, please learn the particulars of it, and respect the fans. I list example games because I want you to go off and play some games in genres you have never heard of. There are lots of micro-genres within Steam that are wildly popular but few people outside of that clique know about. My goal with this list is to expand your understanding of what games are. ![]() In today’s blogs I will list a bunch of these niche genres with example games that you can play and get a sense of how they work. I also listed a time commitment associated with those games because, well, savings and severance don’t last forever. The games that sell well on Steam are quite niche and you might have never heard of them if you mostly familiar with AAA games. Instead, it is important to focus on games that indies can actually make, and that the Steam audience wants. In the previous post I explained that AAA dark-ride “going around” games are very very hard to sell at indie scale because they are too content intensive and too short for the tastes of Steam. It is critical to understand that there are genres that just don’t sell on Steam. Specifically, I hope you picked up how important the right type of game is to find success as an indie game developer. In last week’s blog I explained how different the indie game space is from the AAA space. If you would like to submit a port or learn how to port Catppuccin to a program, please refer toĬatppuccin is available for various apps and in different formats.If you were laid off from your AAA job, are thinking of starting an indie studio, and are struggling to decide what type of game to make, I wrote today’s blog post just for you. Additionally, you can find integrations with popular frameworks and tools in catppuccin/palette.Īlready have a project making use of our palette? Don't forget to add it to If you want to use them for your own project, refer to our style guide for general use cases and guidelines. Harmony is superior to dissonance: vivacious colors must complement each other.Ĭatppuccin consists of 4 beautiful pastel color palettes, named flavors.Suitability under various light conditions is a must. ![]() There should be balance: not too dull, not too bright.Of that something, making it marginally easier to understand how things are structured. ![]() Colorful is better than colorless: the colorfulness of something contributes to the distinction amongst the parts.It consists of 4 soothing warm flavors with 26 eye-candy colors each, perfect for coding, designing, and much more! In addition, this repository tracks the development of the actual color palette, the project's documentation, organization-wide assets, resources and code samples for maintainers/developers. Catppuccin is a community-driven pastel theme that aims to be the middle ground between low and high contrast themes. ![]()
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